Go
All tutored up! (I still suck.) --- SteveKillen 2010-04-22 18:02:21
According to BPT, everything one could possibly need to learn go
Go match records with people in meatspace
RISK
http://warfish.net/: play-by-email RISK, with map and rules variants galore. Send SteveKillen an email if you want to join a game!
I'm currently designing a /WarOfTheRing map for warfish using Chris Guerette's excellent PDF map of Middle Earth.
Nethack
An ASCII dungeon crawl that is easy to win...once you know how to play. (The fun's in the learning.) You can play it on your computer alone, but why do that when you can play it on http://nethack.alt.org/? PuTTY is a good Windows client to connect with.
The Nethack Wiki is a great resource for learning the ins and outs of ascension (and not dying, for that matter).
SteveKillen is currently on his first serious attempt at ascension with a Val Dwa Fem Law. Last save: in Sokoban 3a. Fjear! ...yeah, he died. Closest he's been is maybe a level 11 Barbarian who just started his quest. But Nethack must make room for a new hotness:
Minecraft
Works in Linux with the Sun JVM and a short script. Well worth the €9.99 (~$13.50) €14.99, now that it's in beta.
Pics you'll find on Google. But why look at images when you can play it yourself? Seeing a tutorial or two (now on the main Web site) is recommended tho'.
I'm working on setting up a Minecraft server. Details forthcoming!
Settlers of Catan
Catan's great. I haven't explored the add-ons yet, though.
Carcassonne
A fast-paced tile placement game.
Bridge
More of an intimation of a hint of an inkling of an urge to to learn to play than any concrete desire yet. Anyone up for it?
Canasta
O Canasta, game of my peoples. (Well, my family, anyway.)
Talisman
The magical quest game. Is this the one that will get SidheRa into boardgaming? Only time will tell.
FF XII
This PS2 title is meh in the series, but is strongly evocative of FF: Tactics. The license grid is interesting if you use it strategically rather than just for building tiny gods. So I'm playing it through using a modified version of the Strict Classes FAQ. In short, I'm using dual-classes (a la FFT), but adhering to Item restriction otherwise. Equipment and abilities are the superset of each class's list, but the intrinsics are restricted to only the common elements of each. It makes it easier, but not by much.
My characters:
- Vaan: Thief/Ninja
- Penelo: Black Mage/Scholar
- Balthier: Gunner/Chemist
- Fran: Red Mage/Archer
- Bosch:
- Ashe: