Lure of the Rings
Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power.
We're currently in /AlphaTesting.
The Encyclopedia of Arda has been helpful for keeping the game tied to the text when possible.
TwentySeventeen? Rings total:
Three Rings for the Elven-kings under the sky, [but the Elven rings were safe from Sauron's power...And yet their power faded with the One Ring's destruction.]
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie....
- Each ring should
- convey power:
- Knowledge is power in RISK; Fog of War restricts knowledge; Ergo, a ring should clear fog of war.
- give an army bonus?
- be potentially detrimental
- the servant rings can be controlled by the One Ring (somewhat easily) and other rings (with more difficulty)
each set of rings might provide a Wraith negative overbonus? (Except the three!)
- Be geographically consistent:
9 distributed among territories of men (Rohan, Eriador, Gondor, Southrens?)
7 among dwarves (blue/misty mtns, Iron Hills, Rhun)
3 among elves (Lorien, Fangorn?, Rivendell/Mirkwood, Lindon)
- 1 in Mordor, in the obvious place (no other rings can reveal it)
- have a one-way border to attack for control of it--making a thing of power requires pouring one's power into that thing
- convey power:
- The One Ring should have power over the other rings (i.e., a decent chance of capturing via one-way border)
- Citadels should have higher defenses: Minas Tirith, Minas Morgul, Barad-dur, Helm's Deep, Isengard, Dol Amroth, Lothlorien
- Overall, two games in play:
- the country game (encouraged by continent/size bonuses)
- the visibility game (encouraged by army bonuses on rings)
- Need to make sure there are multiple victory strategies
The background map so far (a work in progress):