Differences between revisions 8 and 9
Revision 8 as of 2010-04-24 17:12:55
Size: 1039
Editor: SteveKillen
Comment: maintaining hierarchy.
Revision 9 as of 2010-04-24 17:21:30
Size: 1090
Editor: SteveKillen
Comment:
Deletions are marked like this. Additions are marked like this.
Line 6: Line 6:
Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen <<DateTime(2010-04-24T17:21:30Z)>>

Lure of the Rings

geddit??

Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen 2010-04-24 17:21:30

  • Twenty Rings total:
    • Three Rings for the Elven-kings under the sky,

    • Seven for the Dwarf-lords in their halls of stone,

    • Nine for Mortal Men doomed to die,

    • One for the Dark Lord on his dark throne

    • In the Land of Mordor where the Shadows lie....

  • Each ring should convey power:
    • Knowledge is power in RISK.
    • Fog of War restricts knowledge.
    • Ergo, a ring should clear fog of war.
  • Rings should be geographically consistent.
    • 9 distributed among territories of men
    • 7 among dwarves
    • 3 among elves
    • 1 in Mordor
  • Regions:
    • Lindon
    • Eriador
    • Rhovanion
    • Rohan
    • Gondor
    • Rhûn

Games/WarOfTheRing (last edited 2010-05-26 20:55:27 by SteveKillen)