Size: 1533
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Size: 1829
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Deletions are marked like this. | Additions are marked like this. |
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* --(Twenty)--Seventeen Rings total: . '''''Three''' Rings for the Elven-kings under the sky,'' [but the Elven rings were safe from Sauron's power...?] |
* --(Twenty)--Seventeen? Rings total: . '''''Three''' Rings for the Elven-kings under the sky,'' [but the Elven rings were safe from Sauron's power...And yet their power faded with the One Ring's destruction.] |
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* Each ring should convey power: * Knowledge is power in RISK. * Fog of War restricts knowledge. * Ergo, a ring should clear fog of war. * Rings should be geographically consistent. * 9 distributed among territories of men (Rohan, Eriador, Gondor) * 7 among dwarves (blue/misty mtns, --(Iron Hills, Rhun)--) * 3 among elves (Lorien, ''Fangorn?'', Rivendell/Mirkwood, Lindon) * 1 in Mordor, in the obvious place |
* Each ring should * convey power: * Knowledge is power in RISK. * Fog of War restricts knowledge. * Ergo, a ring should clear fog of war. * Be geographically consistent: * 9 distributed among territories of men (Rohan, Eriador, Gondor) * 7 among dwarves (blue/misty mtns, --(Iron Hills, Rhun)--) * 3 among elves (Lorien, ''Fangorn?'', Rivendell/Mirkwood, Lindon) * 1 in Mordor, in the obvious place * have a one-way border to attack for control of it--making a thing of power requires pouring one's power into that thing * The One Ring should have power over the other rings (i.e., a decent chance of capturing via one-way border) |
Lure of the Rings
geddit??
Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen 2010-04-24 17:21:30
The Encyclopedia of Arda has been helpful.
TwentySeventeen? Rings total:
Three Rings for the Elven-kings under the sky, [but the Elven rings were safe from Sauron's power...And yet their power faded with the One Ring's destruction.]
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie....
- Each ring should
- convey power:
- Knowledge is power in RISK.
- Fog of War restricts knowledge.
- Ergo, a ring should clear fog of war.
- Be geographically consistent:
- 9 distributed among territories of men (Rohan, Eriador, Gondor)
7 among dwarves (blue/misty mtns, Iron Hills, Rhun)
3 among elves (Lorien, Fangorn?, Rivendell/Mirkwood, Lindon)
- 1 in Mordor, in the obvious place
- have a one-way border to attack for control of it--making a thing of power requires pouring one's power into that thing
- convey power:
- The One Ring should have power over the other rings (i.e., a decent chance of capturing via one-way border)
- Citadels should have higher defenses: Minas Tirith, Minas Morgul, Barad-dur, Helm's Deep, Isengard, Dol Amroth, Lothlorien
The background map so far (a work in progress):