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 * --(Twenty)--Seventeen Rings total:
  . '''''Three''' Rings for the Elven-kings under the sky,'' [but the Elven rings were safe from Sauron's power...?]
 * --(Twenty)--Seventeen? Rings total:
  . '''''Three''' Rings for the Elven-kings under the sky,'' [but the Elven rings were safe from Sauron's power...And yet their power faded with the One Ring's destruction.]
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 * Each ring should convey power:
  * Knowledge is power in RISK.
  * Fog of War restricts knowledge.
  * Ergo, a ring should clear fog of war.
 * Rings should be geographically consistent.
* 9 distributed among territories of men (Rohan, Eriador, Gondor)
  * 7 among dwarves (blue/misty mtns, --(Iron Hills, Rhun)--)
  * 3 among elves (Lorien, ''Fangorn?'', Rivendell/Mirkwood, Lindon)
  * 1 in Mordor, in the obvious place
 * Each ring should
  *
convey power:
  * Knowledge is power in RISK.
   * Fog of War restricts knowledge.
   * Ergo, a ring should clear fog of war.
  * Be geographically consistent:
 
* 9 distributed among territories of men (Rohan, Eriador, Gondor)
   * 7 among dwarves (blue/misty mtns, --(Iron Hills, Rhun)--)
  * 3 among elves (Lorien, ''Fangorn?'', Rivendell/Mirkwood, Lindon)
   * 1 in Mordor, in the obvious place
  * have a one-way border to attack for control of it--making a thing of power requires pouring one's power into that thing
 * The One Ring should have power over the other rings (i.e., a decent chance of capturing via one-way border)

Lure of the Rings

geddit??

Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen 2010-04-24 17:21:30

The Encyclopedia of Arda has been helpful.

  • TwentySeventeen? Rings total:

    • Three Rings for the Elven-kings under the sky, [but the Elven rings were safe from Sauron's power...And yet their power faded with the One Ring's destruction.]

    • Seven for the Dwarf-lords in their halls of stone,

    • Nine for Mortal Men doomed to die,

    • One for the Dark Lord on his dark throne

    • In the Land of Mordor where the Shadows lie....

  • Each ring should
    • convey power:
      • Knowledge is power in RISK.
      • Fog of War restricts knowledge.
      • Ergo, a ring should clear fog of war.
    • Be geographically consistent:
      • 9 distributed among territories of men (Rohan, Eriador, Gondor)
      • 7 among dwarves (blue/misty mtns, Iron Hills, Rhun)

      • 3 among elves (Lorien, Fangorn?, Rivendell/Mirkwood, Lindon)

      • 1 in Mordor, in the obvious place
    • have a one-way border to attack for control of it--making a thing of power requires pouring one's power into that thing
  • The One Ring should have power over the other rings (i.e., a decent chance of capturing via one-way border)
  • Citadels should have higher defenses: Minas Tirith, Minas Morgul, Barad-dur, Helm's Deep, Isengard, Dol Amroth, Lothlorien

The background map so far (a work in progress): http://calefaction.org/warfish/middle-earth-4.1.gif

Games/WarOfTheRing (last edited 2010-05-26 20:55:27 by SteveKillen)