Size: 1301
Comment:
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Size: 1395
Comment: Linked to the working map
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Deletions are marked like this. | Additions are marked like this. |
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* 7 among dwarves (blue/misty mtns, Iron Hills, Rhun) | * 7 among dwarves (blue/misty mtns, --(Iron Hills, Rhun)--) |
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The working background image: {{http://calefaction.org/common/middle-earth-v2.jpg}} |
Lure of the Rings
geddit??
Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen 2010-04-24 17:21:30
TwentySeventeen Rings total:
Three Rings for the Elven-kings under the sky, [but the Elven rings were safe from Sauron's power...?]
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie....
- Each ring should convey power:
- Knowledge is power in RISK.
- Fog of War restricts knowledge.
- Ergo, a ring should clear fog of war.
- Rings should be geographically consistent.
- 9 distributed among territories of men (Rohan, Eriador, Gondor)
7 among dwarves (blue/misty mtns, Iron Hills, Rhun)
- 3 among elves (Lorien, Rivendell/Mirkwood, Lindon)
- 1 in Mordor
- Citadels should have higher defenses: Minas Tirith, Minas Morgul, Barad-dur, Helm's Deep, Isengard, Dol Amroth, Lothlorien
The working background image: