Differences between revisions 11 and 12
Revision 11 as of 2010-04-26 13:27:54
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Editor: SteveKillen
Comment: Testing email subscribe?
Revision 12 as of 2010-04-26 13:29:17
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Editor: SteveKillen
Comment:
Deletions are marked like this. Additions are marked like this.
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''geddit??'' Test ''geddit??''
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 * Twenty Rings total:
  . '''''Three''' Rings for the Elven-kings under the sky,''
 * --(Twenty)--Seventeen Rings total:
  . '''''Three''' Rings for the Elven-kings under the sky,'' [but the Elven rings were safe from Sauron's power...?]

Lure of the Rings

geddit??

Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen 2010-04-24 17:21:30

  • TwentySeventeen Rings total:

    • Three Rings for the Elven-kings under the sky, [but the Elven rings were safe from Sauron's power...?]

    • Seven for the Dwarf-lords in their halls of stone,

    • Nine for Mortal Men doomed to die,

    • One for the Dark Lord on his dark throne

    • In the Land of Mordor where the Shadows lie....

  • Each ring should convey power:
    • Knowledge is power in RISK.
    • Fog of War restricts knowledge.
    • Ergo, a ring should clear fog of war.
  • Rings should be geographically consistent.
    • 9 distributed among territories of men
    • 7 among dwarves
    • 3 among elves
    • 1 in Mordor
  • Regions:
    • Lindon
    • Eriador
    • Rhovanion
    • Rohan
    • Gondor
    • Rhûn

Games/WarOfTheRing (last edited 2010-05-26 20:55:27 by SteveKillen)