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Revision 1 as of 2010-04-24 16:51:31
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Editor: SteveKillen
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Revision 15 as of 2010-04-28 18:57:38
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Editor: SteveKillen
Comment: Rhun & Iron Hills are out to make room to a legend.
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= Lure of the Rings = ## page was renamed from WarOfTheRing
## page was renamed from War of the Ring
== Lure of the Rings ==
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Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen <<DateTime(2010-04-24T17:21:30Z)>>
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* Twenty Rings total:
 . Three Rings for the Elven-kings under the sky,
 . Seven for the Dwarf-lords in their halls of stone,
 . Nine for Mortal Men doomed to die,
 . One for the Dark Lord on his dark throne
 . In the Land of Mordor where the Shadows lie.
 . One Ring to rule them all, One Ring to find them,
 . One Ring to bring them all and in the darkness bind them
 . In the Land of Mordor where the Shadows lie.
 * --(Twenty)--Seventeen Rings total:
  . '''''Three''' Rings for the Elven-kings under the sky,'' [but the Elven rings were safe from Sauron's power...?]
  . '''''Seven''' for the Dwarf-lords in their halls of stone,''
  . '''''Nine''' for Mortal Men doomed to die,''
  . '''''One''' for the Dark Lord on his dark throne''
  . ''In the Land of Mordor where the Shadows lie....''
 * Each ring should convey power:
  * Knowledge is power in RISK.
  * Fog of War restricts knowledge.
  * Ergo, a ring should clear fog of war.
 * Rings should be geographically consistent.
  * 9 distributed among territories of men (Rohan, Eriador, Gondor)
  * 7 among dwarves (blue/misty mtns, --(Iron Hills, Rhun)--)
  * 3 among elves (Lorien, Rivendell/Mirkwood, Lindon)
  * 1 in Mordor
 * Citadels should have higher defenses: Minas Tirith, Minas Morgul, Barad-dur, Helm's Deep, Isengard, Dol Amroth, Lothlorien

Lure of the Rings

geddit??

Using the map at http://www.ititches.com/middleearth/, I'm trying to make a Warfish game involving the rings of power. So I'm laying out some conceptual groundwork first, before I get all crazy with map mechanics. --- SteveKillen 2010-04-24 17:21:30

  • TwentySeventeen Rings total:

    • Three Rings for the Elven-kings under the sky, [but the Elven rings were safe from Sauron's power...?]

    • Seven for the Dwarf-lords in their halls of stone,

    • Nine for Mortal Men doomed to die,

    • One for the Dark Lord on his dark throne

    • In the Land of Mordor where the Shadows lie....

  • Each ring should convey power:
    • Knowledge is power in RISK.
    • Fog of War restricts knowledge.
    • Ergo, a ring should clear fog of war.
  • Rings should be geographically consistent.
    • 9 distributed among territories of men (Rohan, Eriador, Gondor)
    • 7 among dwarves (blue/misty mtns, Iron Hills, Rhun)

    • 3 among elves (Lorien, Rivendell/Mirkwood, Lindon)
    • 1 in Mordor
  • Citadels should have higher defenses: Minas Tirith, Minas Morgul, Barad-dur, Helm's Deep, Isengard, Dol Amroth, Lothlorien

Games/WarOfTheRing (last edited 2010-05-26 20:55:27 by SteveKillen)