Differences between revisions 2 and 4 (spanning 2 versions)
Revision 2 as of 2010-09-28 02:56:56
Size: 2546
Editor: Gauk
Comment:
Revision 4 as of 2010-09-29 02:11:58
Size: 2715
Editor: Gauk
Comment:
Deletions are marked like this. Additions are marked like this.
Line 3: Line 3:
Human, Fighter, Kensei, Unyielding Sentinel Human, Fighter, Kensei, Adamantine Soldier
Line 7: Line 7:
Kensei Focus: Kensei Focus Warhammer
S
talwart Guardian: Stalwart Guardian (Strength)
Kensei Focus: Kensei Focus Bastard sword
Line 11: Line 10:
Str 28, Con 26, Dex 14, Int 10, Wis 14, Cha 12. Str 26, Con 18, Dex 17, Int 10, Wis 18, Cha 12.
Line 14: Line 13:
Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10. Str 16, Con 15, Dex 13, Int 8, Wis 13, Cha 10.
Line 17: Line 16:
AC: 35 Fort: 37 Reflex: 34 Will: 34
HP: 230 Surges: 17 Surge Value: 57
AC: 38 Fort: 36 Reflex: 35 Will: 36
HP: 222 Surges: 13 Surge Value: 55
Line 21: Line 20:
Heal +22, Intimidate +21, Athletics +25, Endurance +24 Heal +24, Intimidate +21, Athletics +26, Endurance +22
Line 24: Line 23:
Acrobatics +13, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +17, History +15, Insight +17, Nature +17, Perception +17, Religion +15, Stealth +13, Streetwise +16, Thievery +13 Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +19, History +15, Insight +19, Nature +19, Perception +19, Religion +15, Stealth +16, Streetwise +16, Thievery +16
Line 27: Line 26:
Human: Armor Proficiency (Plate)
 Level 1: Weapon Expertise (Hammer)
 Level 2: Mobile Challenge
 Level 4: Toughness
 Level 6: Encouraging Shield
 Level 8: Weapon Focus (Hammer)
 Level 10: Fighter Weapon Specialization
 Level 11: Hammer Rhythm
 Level 12: Daunting Challenge
 Level 14: Paragon Defenses (retrained to Epic Will at Level 28)
 Level 16: Persistent Threat
 Level 18: Grit
 Level 20: Tactical Superiority
 Level 21: Rapid Combat Challenge
 Level 22: Bludgeon Mastery
 Level 24: Dual Challenge
 Level 26: Allied Opportunity
 Level 28: Epic Reflexes
 Level 30: Timely Revival
 * Human: Weapon Proficiency (Bastard sword)
 * Level 1: Armor Proficiency (Plate)
 * Level 2: Weapon Expertise (Heavy Blade)
 * Level 4: Mobile Challenge (retrained to Mobile Warrior at Level 22)
 * Level 6: Toughness
 * Level 8: Weapon Focus (Heavy Blade)
 * Level 10: Fighter Weapon Specialization
 * Level 11: Daunting Challenge
 * Level 12: Tactical Superiority
 * Level 14: Persistent Threat
 * Level 16: Armor Specialization (Plate)
 * Level 18: Iron Will (retrained to Epic Will at Level 23)
 * Level 20: Lightning Reflexes (retrained to Epic Reflexes at Level 21)
 * Level 21: Rapid Combat Challenge
 * Level 22: Heavy Blade Mastery
 * Level 24: Dual Challenge
 * Level 26: Allied Opportunity
 * Level 28: Martial Resolve
 * Level 30: Encouraging Shield
Line 48: Line 47:
 Bonus At-Will Power: Tide of Iron
 Fighter at-will 1: Brash Strike
Fighter at-will 1: Shield Feint
 Fighter encounter 1: Hack and Hew
 Fighter daily 1: Comeback Strike
 Fighter utility 2: Battle Fury Stance
 Fighter encounter 3: Parry and Riposte
Fighter daily 5: Bedeviling Assault
 Fighter utility 6: Daring Shot
 Fighter encounter 7: Come and Get It
 Fighter daily 9: Bloodspike Sweep
Fighter utility 10: Mighty Surge
 Fighter encounter 13: Anvil of Doom (replaces Hack and Hew)
 Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
 Fighter utility 16: Iron Warrior
Fighter encounter 17: Revel in Pain (replaces Parry and Riposte)
 Fighter daily 19: Strike of the Watchful Guard (replaces Bedeviling Assault)
 Fighter utility 22: Martial Supremacy
 Fighter encounter 23: Warrior's Urging (replaces Come and Get It)
 Fighter daily 25: Earthquake Smash (replaces Bloodspike Sweep)
 Fighter encounter 27: Cruel Reaper (replaces Anvil of Doom)
 Fighter daily 29: Titan's Hammer (replaces Unyielding Avalanche)
 * Bonus At-Will Power: Tide of Iron
 * Fighter at-will 1: Crushing Surge
 *
Fighter at-will 1: Shield Feint
 * Fighter encounter 1: Hack and Hew
 * Fighter daily 1: Comeback Strike
 * Fighter utility 2: Battle Fury Stance
 * Fighter encounter 3: Sweeping Blow
 *
Fighter daily 5: Bedeviling Assault
 * Fighter utility 6: Daring Shot
 * Fighter encounter 7: Come and Get It
 * Fighter daily 9: Stop Thrust
 *
Fighter utility 10: Mighty Surge
 * Fighter encounter 13: Storm of Blows (replaces Hack and Hew)
 * Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
 * Fighter utility 16: Defiant Shield
 *
Fighter encounter 17: Revel in Pain (replaces Sweeping Blow)
 * Fighter daily 19: Strike of the Watchful Guard (replaces Bedeviling Assault)
 * Fighter utility 22: Martial Supremacy
 * Fighter encounter 23: Warrior's Urging (replaces Come and Get It)
 * Fighter daily 25: Marking Barrage (replaces Stop Thrust)
 * Fighter encounter 27: Cruel Reaper (replaces Storm of Blows)
 * Fighter daily 29: Force the Battle (replaces Unyielding Avalanche)
Line 72: Line 71:
Plate Armor, Heavy Shield, Warhammer Plate Armor, Heavy Shield, Bastard sword

Created Using Wizards of the Coast D&D Character Builder

Fustigator, level 30 Human, Fighter, Kensei, Adamantine Soldier Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Kensei Focus: Kensei Focus Bastard sword

FINAL ABILITY SCORES Str 26, Con 18, Dex 17, Int 10, Wis 18, Cha 12.

STARTING ABILITY SCORES Str 16, Con 15, Dex 13, Int 8, Wis 13, Cha 10.

AC: 38 Fort: 36 Reflex: 35 Will: 36 HP: 222 Surges: 13 Surge Value: 55

TRAINED SKILLS Heal +24, Intimidate +21, Athletics +26, Endurance +22

UNTRAINED SKILLS Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +19, History +15, Insight +19, Nature +19, Perception +19, Religion +15, Stealth +16, Streetwise +16, Thievery +16

FEATS

  • Human: Weapon Proficiency (Bastard sword)
  • Level 1: Armor Proficiency (Plate)
  • Level 2: Weapon Expertise (Heavy Blade)
  • Level 4: Mobile Challenge (retrained to Mobile Warrior at Level 22)
  • Level 6: Toughness
  • Level 8: Weapon Focus (Heavy Blade)
  • Level 10: Fighter Weapon Specialization
  • Level 11: Daunting Challenge
  • Level 12: Tactical Superiority
  • Level 14: Persistent Threat
  • Level 16: Armor Specialization (Plate)
  • Level 18: Iron Will (retrained to Epic Will at Level 23)
  • Level 20: Lightning Reflexes (retrained to Epic Reflexes at Level 21)
  • Level 21: Rapid Combat Challenge
  • Level 22: Heavy Blade Mastery
  • Level 24: Dual Challenge
  • Level 26: Allied Opportunity
  • Level 28: Martial Resolve
  • Level 30: Encouraging Shield

POWERS

  • Bonus At-Will Power: Tide of Iron
  • Fighter at-will 1: Crushing Surge
  • Fighter at-will 1: Shield Feint
  • Fighter encounter 1: Hack and Hew
  • Fighter daily 1: Comeback Strike
  • Fighter utility 2: Battle Fury Stance
  • Fighter encounter 3: Sweeping Blow
  • Fighter daily 5: Bedeviling Assault
  • Fighter utility 6: Daring Shot
  • Fighter encounter 7: Come and Get It
  • Fighter daily 9: Stop Thrust
  • Fighter utility 10: Mighty Surge
  • Fighter encounter 13: Storm of Blows (replaces Hack and Hew)
  • Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
  • Fighter utility 16: Defiant Shield
  • Fighter encounter 17: Revel in Pain (replaces Sweeping Blow)
  • Fighter daily 19: Strike of the Watchful Guard (replaces Bedeviling Assault)
  • Fighter utility 22: Martial Supremacy
  • Fighter encounter 23: Warrior's Urging (replaces Come and Get It)
  • Fighter daily 25: Marking Barrage (replaces Stop Thrust)
  • Fighter encounter 27: Cruel Reaper (replaces Storm of Blows)
  • Fighter daily 29: Force the Battle (replaces Unyielding Avalanche)

ITEMS Plate Armor, Heavy Shield, Bastard sword

dnd/CharacterAdaptions/FustigatorJenkins (last edited 2010-09-29 02:11:58 by Gauk)