Differences between revisions 1 and 2
Revision 1 as of 2010-09-28 02:54:38
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Editor: Gauk
Comment:
Revision 2 as of 2010-09-28 02:56:56
Size: 2546
Editor: Gauk
Comment:
Deletions are marked like this. Additions are marked like this.
Line 28: Line 28:
Level 1: Weapon Expertise (Hammer)
Level 2: Mobile Challenge
Level 4: Toughness
Level 6: Encouraging Shield
Level 8: Weapon Focus (Hammer)
Level 10: Fighter Weapon Specialization
Level 11: Hammer Rhythm
Level 12: Daunting Challenge
Level 14: Paragon Defenses (retrained to Epic Will at Level 28)
Level 16: Persistent Threat
Level 18: Grit
Level 20: Tactical Superiority
Level 21: Rapid Combat Challenge
Level 22: Bludgeon Mastery
Level 24: Dual Challenge
Level 26: Allied Opportunity
Level 28: Epic Reflexes
Level 30: Timely Revival
 Level 1: Weapon Expertise (Hammer)
 Level 2: Mobile Challenge
 Level 4: Toughness
 Level 6: Encouraging Shield
 Level 8: Weapon Focus (Hammer)
 Level 10: Fighter Weapon Specialization
 Level 11: Hammer Rhythm
 Level 12: Daunting Challenge
 Level 14: Paragon Defenses (retrained to Epic Will at  Level 28)
 Level 16: Persistent Threat
 Level 18: Grit
 Level 20: Tactical Superiority
 Level 21: Rapid Combat Challenge
 Level 22: Bludgeon Mastery
 Level 24: Dual Challenge
 Level 26: Allied Opportunity
 Level 28: Epic Reflexes
 Level 30: Timely Revival
Line 48: Line 48:
Bonus At-Will Power: Tide of Iron
Fighter at-will 1: Brash Strike
Fighter at-will 1: Shield Feint
Fighter encounter 1: Hack and Hew
Fighter daily 1: Comeback Strike
Fighter utility 2: Battle Fury Stance
Fighter encounter 3: Parry and Riposte
Fighter daily 5: Bedeviling Assault
Fighter utility 6: Daring Shot
Fighter encounter 7: Come and Get It
Fighter daily 9: Bloodspike Sweep
Fighter utility 10: Mighty Surge
Fighter encounter 13: Anvil of Doom (replaces Hack and Hew)
Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
Fighter utility 16: Iron Warrior
Fighter encounter 17: Revel in Pain (replaces Parry and Riposte)
Fighter daily 19: Strike of the Watchful Guard (replaces Bedeviling Assault)
Fighter utility 22: Martial Supremacy
Fighter encounter 23: Warrior's Urging (replaces Come and Get It)
Fighter daily 25: Earthquake Smash (replaces Bloodspike Sweep)
Fighter encounter 27: Cruel Reaper (replaces Anvil of Doom)
Fighter daily 29: Titan's Hammer (replaces Unyielding Avalanche)
 Bonus At-Will Power: Tide of Iron
 Fighter at-will 1: Brash Strike
 Fighter at-will 1: Shield Feint
 Fighter encounter 1: Hack and Hew
 Fighter daily 1: Comeback Strike
 Fighter utility 2: Battle Fury Stance
 Fighter encounter 3: Parry and Riposte
 Fighter daily 5: Bedeviling Assault
 Fighter utility 6: Daring Shot
 Fighter encounter 7: Come and Get It
 Fighter daily 9: Bloodspike Sweep
 Fighter utility 10: Mighty Surge
 Fighter encounter 13: Anvil of Doom (replaces Hack and Hew)
 Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
 Fighter utility 16: Iron Warrior
 Fighter encounter 17: Revel in Pain (replaces Parry and Riposte)
 Fighter daily 19: Strike of the Watchful Guard (replaces Bedeviling Assault)
 Fighter utility 22: Martial Supremacy
 Fighter encounter 23: Warrior's Urging (replaces Come and Get It)
 Fighter daily 25: Earthquake Smash (replaces Bloodspike Sweep)
 Fighter encounter 27: Cruel Reaper (replaces Anvil of Doom)
 Fighter daily 29: Titan's Hammer (replaces Unyielding Avalanche)

Created Using Wizards of the Coast D&D Character Builder

Fustigator, level 30 Human, Fighter, Kensei, Unyielding Sentinel Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Kensei Focus: Kensei Focus Warhammer Stalwart Guardian: Stalwart Guardian (Strength)

FINAL ABILITY SCORES Str 28, Con 26, Dex 14, Int 10, Wis 14, Cha 12.

STARTING ABILITY SCORES Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10.

AC: 35 Fort: 37 Reflex: 34 Will: 34 HP: 230 Surges: 17 Surge Value: 57

TRAINED SKILLS Heal +22, Intimidate +21, Athletics +25, Endurance +24

UNTRAINED SKILLS Acrobatics +13, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +17, History +15, Insight +17, Nature +17, Perception +17, Religion +15, Stealth +13, Streetwise +16, Thievery +13

FEATS Human: Armor Proficiency (Plate)

  • Level 1: Weapon Expertise (Hammer) Level 2: Mobile Challenge Level 4: Toughness Level 6: Encouraging Shield Level 8: Weapon Focus (Hammer) Level 10: Fighter Weapon Specialization Level 11: Hammer Rhythm Level 12: Daunting Challenge Level 14: Paragon Defenses (retrained to Epic Will at Level 28) Level 16: Persistent Threat Level 18: Grit Level 20: Tactical Superiority Level 21: Rapid Combat Challenge Level 22: Bludgeon Mastery Level 24: Dual Challenge Level 26: Allied Opportunity Level 28: Epic Reflexes Level 30: Timely Revival

POWERS

  • Bonus At-Will Power: Tide of Iron Fighter at-will 1: Brash Strike Fighter at-will 1: Shield Feint Fighter encounter 1: Hack and Hew Fighter daily 1: Comeback Strike Fighter utility 2: Battle Fury Stance Fighter encounter 3: Parry and Riposte Fighter daily 5: Bedeviling Assault Fighter utility 6: Daring Shot Fighter encounter 7: Come and Get It Fighter daily 9: Bloodspike Sweep Fighter utility 10: Mighty Surge Fighter encounter 13: Anvil of Doom (replaces Hack and Hew) Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike) Fighter utility 16: Iron Warrior Fighter encounter 17: Revel in Pain (replaces Parry and Riposte) Fighter daily 19: Strike of the Watchful Guard (replaces Bedeviling Assault) Fighter utility 22: Martial Supremacy Fighter encounter 23: Warrior's Urging (replaces Come and Get It) Fighter daily 25: Earthquake Smash (replaces Bloodspike Sweep) Fighter encounter 27: Cruel Reaper (replaces Anvil of Doom) Fighter daily 29: Titan's Hammer (replaces Unyielding Avalanche)

ITEMS Plate Armor, Heavy Shield, Warhammer

dnd/CharacterAdaptions/FustigatorJenkins (last edited 2010-09-29 02:11:58 by Gauk)