Differences between revisions 3 and 13 (spanning 10 versions)
Revision 3 as of 2010-05-07 03:36:37
Size: 182
Editor: SteveKillen
Comment:
Revision 13 as of 2010-05-28 23:52:27
Size: 1334
Editor: SteveKillen
Comment:
Deletions are marked like this. Additions are marked like this.
Line 2: Line 2:
Alpha 1: The First Game Put your comments here. (You must register to edit the wiki; see [[About]].)

----

'''Alpha 1:''' The First Game
Line 5: Line 9:
Put your comments here. (You must register to edit the wiki; see [[About]].) ''Mechanics:''
 . Cathy dislikes the abandonment rules. At a minimum, it should be made very clear that abandoning territories is on.
 . Seems like the mountainous territories are still too easy. Maybe a d8 for their defense? (And then d10s for citadels?)

''Graphics:''
 . The lack of visually-defined continents is problematic. (But only for non-Hordes! games.)
 . The filled-number thing seems universally decried, though it does reveal more of the underlying art. I'll chew on ways to better show population but preserve the map. --SteveKillen
 . The border lines are ugly; they should go away, and borders should be intuitively shown on the map--specific access points to the mountainous regions, and the few river crossings.


----
'''Ideas for the future:'''
 . use various races as the player names (Men [possibly divided by nation: Gondor, Rohan, Rangers, ...], Orcs, Uruk-Hai, Elves, Dwarves, Hobbits?).

'''Mod suggestions:'''
 . Hordes! (1 bonus army for each country surrounded only by your own units)
 . Team play, from massively multiplayer (e.g., 8 2-person teams) down to two-person regional starts.

War of the Rings testing page

Put your comments here. (You must register to edit the wiki; see About.)


Alpha 1: The First Game (phil!, vees, ben, emag, cathy, steve)

Mechanics:

  • Cathy dislikes the abandonment rules. At a minimum, it should be made very clear that abandoning territories is on.
  • Seems like the mountainous territories are still too easy. Maybe a d8 for their defense? (And then d10s for citadels?)

Graphics:

  • The lack of visually-defined continents is problematic. (But only for non-Hordes! games.)
  • The filled-number thing seems universally decried, though it does reveal more of the underlying art. I'll chew on ways to better show population but preserve the map. --SteveKillen

  • The border lines are ugly; they should go away, and borders should be intuitively shown on the map--specific access points to the mountainous regions, and the few river crossings.


Ideas for the future:

  • use various races as the player names (Men [possibly divided by nation: Gondor, Rohan, Rangers, ...], Orcs, Uruk-Hai, Elves, Dwarves, Hobbits?).

Mod suggestions:

  • Hordes! (1 bonus army for each country surrounded only by your own units)
  • Team play, from massively multiplayer (e.g., 8 2-person teams) down to two-person regional starts.

Games/WarOfTheRing/AlphaTesting (last edited 2010-06-10 16:12:45 by SteveKillen)